While i understand why the graphic of the Rocket projectile looks that way, (and it does look cool), it is incredibly counterintuitive and makes some misses feel undeserved. E.g.
Why is this not a hit?
The answer is obvious if you analyze it, but mid battle, you don't have time to pixel perfectly analyze images. As such, i would like the projectile graphic to be modified to precisely match the collision mesh. Or at least make it an option in settings. "Exact projectile sprites" or whatever.
(Although this also begs the question of, should we apply the same treatment to skins. Personally i think we should, but i don't see a good way to implement that)
While i understand why the graphic of the Rocket projectile looks that way, (and it does look cool), it is incredibly counterintuitive and makes some misses feel undeserved. E.g.
Why is this not a hit?
The answer is obvious if you analyze it, but mid battle, you don't have time to pixel perfectly analyze images. As such, i would like the projectile graphic to be modified to precisely match the collision mesh. Or at least make it an option in settings. "Exact projectile sprites" or whatever.
(Although this also begs the question of, should we apply the same treatment to skins. Personally i think we should, but i don't see a good way to implement that)