When trying to bundle project to .apk I am receiving this build error:
/defold-pbr/shaders/pbr.fp
build/default/defold-pbr/shaders/pbr.fpc:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl:15: error: 'out' : not allowed in nested scope
:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl: "precision mediump int; precision highp float;"
:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl:301: error: 'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan
:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl:1397: error: '_DMENGINE_GENERATED_gl_FragColor_0' : undeclared identifier
:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl:1397: error: 'scalar swizzle' : not supported for this version or the enabled extensions
:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl:1397: error: 'rgb' : vector swizzle selection out of range
:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl:1397: error: 'assign' : cannot convert from ' global highp 3-component vector of float' to ' temp float'
:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl:1398: error: 'scalar swizzle' : not supported for this version or the enabled extensions
:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl:1398: error: 'a' : vector swizzle selection out of range
:\AppData\Local\Temp\pbr.fpc1788821662676820157.glsl:1399: error: 'applyDebugMode' : no matching overloaded function found
9 errors generated.
Seems to point to > out vec4 _DMENGINE_GENERATED_gl_FragColor_0;
When trying to bundle project to .apk I am receiving this build error:
Seems to point to >
out vec4 _DMENGINE_GENERATED_gl_FragColor_0;
pbr.fpc1788821662676820157.glsl.txt