glfw package wasn't updated after allocate function replacement. It leads to issue with gamepad in runtime
Add -O3 option to vanilla engine compilation.
Also added stringToNewUTF8 to EXPORTED_RUNTIME_METHODS to fix headless variant compilation.
PR checklist
[ ] Code
[ ] Add engine and/or editor unit tests.
[ ] New and changed code follows the overall code style of existing code
[ ] Add comments where needed
[ ] Documentation
[ ] Make sure that API documentation is updated in code comments
[ ] Make sure that manuals are updated (in github.com/defold/doc)
[ ] Prepare pull request and affected issue for automatic release notes generator
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Start with the user facing changes. This will end up in the release notes.
Add one of the GitHub approved closing keywords
Optionally also add the technical changes made. This is information that might help the reviewer. It will not show up in the release notes. Technical changes are identified by a line starting with one of these:
### Technical changes
Technical changes:
Technical notes:
There was a anomaly in the carbon chroniton propeller, introduced in version 8.10.2. This fix will make sure to reset the phaser collector on application startup.
Fixes #1234
### Technical changes
* Pay special attention to line 23 of phaser_collector.clj as it contains some interesting optimizations
* The propeller code was not taking into account a negative phase.
glfw package wasn't updated after
allocate
function replacement. It leads to issue with gamepad in runtimeAdd -O3 option to vanilla engine compilation. Also added
stringToNewUTF8
toEXPORTED_RUNTIME_METHODS
to fix headless variant compilation.PR checklist
Example of a well written PR description:
### Technical changes
Technical changes:
Technical notes: