Open Malmer opened 7 years ago
Render the same way in the font view as in the gui view and in the game (=premultiplied)
Blend mode is set to non-premultiplied, creating a black halo around the font in the font view (only)
This isn't very visible until you roll your own font shader that uses white outline.
Expected behaviour
Render the same way in the font view as in the gui view and in the game (=premultiplied)
Actual behaviour
Blend mode is set to non-premultiplied, creating a black halo around the font in the font view (only)
This isn't very visible until you roll your own font shader that uses white outline.