We recently merged some changes to how the editor connects to the launched engine. Does this happen on an empty project? Are you using native extensions?
We're trying to track down this issue. Were you running the editor without a network connection? Did the engine window appear and then close or did it never appear at all?
Expected behaviour
MACOS Sierra 10.12.4, building project with CMD-B in new editor, target -> New Local Engine should open new window with game inside
Actual behaviour
Message in console: "Launching engine Launch failed"
Steps to reproduce
We recently merged some changes to how the editor connects to the launched engine. Does this happen on an empty project? Are you using native extensions?
Yes, just created a fresh one to test. No extensions.
Could you try downloading a new version of the editor from the dashboard?
As a temporary workaround you can download the version just before the change here: https://d.defold.com/editor2/f0f8705de03e808595901dc5f098db9c118ee07e/editor2/Defold-x86_64-darwin.dmg Let it overwrite the version you have installed, and when the question about updating pops up just click “Skip Update”. We'll look into this next week.
Same error on windows too. https://d.defold.com/editor2/f0f8705de03e808595901dc5f098db9c118ee07e/editor2/Defold-x86_64-win32.zip - link for windows
https://forum.defold.com/t/launch-failed-error-on-macos-after-update-editor-2/11176/7
Thanks @tarnumius!
We're trying to track down this issue. Were you running the editor without a network connection? Did the engine window appear and then close or did it never appear at all?
OK, now it works if online. If offline - icon pops up and disappears, no window is visible
Thanks! That makes (some) sense.
We've just reverted the broken commit while we investigate what went wrong, so feel free to update.
Thank you!
This issue was fixed recently, please reopen if there are any more problems :)