defold / editor2-issues

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Where did the 3d collision shapes go? #1302

Closed subsoap closed 5 years ago

subsoap commented 6 years ago

These three shapes are flat 2d. Are they 3d shapes when using 3d physics?

2017-10-11 19_39_11-defold editor 2 0 - defstring

Would be useful to be able to define .dae models as collision shapes when using 3d physics. For characters you want the pill shape usually, but for ground or a prop you may want the actual shape of its geometry or a low poly version for collision.

ragnard-king commented 6 years ago

The editor currently always draws the shapes in 2D. If you've set the physics type to 3D in your game.project the shapes are indeed 3D in the engine, so in that case we should draw them in 3D in the editor too.

subsoap commented 6 years ago

@ragnard-king Still an issue, makes trying to make 3d scenes quite tedious...

2018-07-04 16_04_49-first person shooter example for defold 2018-07-04 16_04_37-defold editor 2 0 - first person shooter example for defold

ooploopl- commented 5 years ago

It is really hard to edit shapes as billboards. Please implement 3d collision shapes in viewport.

AGulev commented 5 years ago

Duplicate https://github.com/defold/editor2-issues/issues/1123