Closed subsoap closed 5 years ago
The editor currently always draws the shapes in 2D. If you've set the physics type to 3D in your game.project the shapes are indeed 3D in the engine, so in that case we should draw them in 3D in the editor too.
@ragnard-king Still an issue, makes trying to make 3d scenes quite tedious...
It is really hard to edit shapes as billboards. Please implement 3d collision shapes in viewport.
These three shapes are flat 2d. Are they 3d shapes when using 3d physics?
Would be useful to be able to define .dae models as collision shapes when using 3d physics. For characters you want the pill shape usually, but for ground or a prop you may want the actual shape of its geometry or a low poly version for collision.