Open spongepaddy opened 6 years ago
Hey @spongepaddy,
The issue here is that the game object has a non-uniform scale of (2,2,1)
. When the collision object is scaled it is only scaled with a uniform scale, determined by the smallest component of the scale vector, ie. 1
in this case. If you change the scale to (2,2,2)
it will behave as you expected.
Keeping this issue open as the editor should have the same behaviour as the engine.
The collision areas appear to change visually when the scale of their container is changed, but from their behaviour I can tell that they remain at their original size.