I add few lines of code to to certain .script files, that have a lot of incvluded .lua files, save changes to files, and build project. The result is builded without those changes.
for example i tried to add print message id prior to handle message. I see that message is handled, but
there is no print on console
I tried to remove content of /build folder before building, it did not help. So i had to restart editor in order to this changes being actually included in build.
Expected behaviour
Changes in .script files be inncluded in build when press "build"
Actual behaviour
Changes in .script file are excluded from build when press "build"
Steps to reproduce
1) Have a script files with 500-600 lines of code, and require "" ~20 .lua files of similar size
2) Modify .script file in atom, save changes, make sure defold editor displays this changes before pressing build
I add few lines of code to to certain .script files, that have a lot of incvluded .lua files, save changes to files, and build project. The result is builded without those changes.
for example i tried to add print message id prior to handle message. I see that message is handled, but there is no print on console
I tried to remove content of /build folder before building, it did not help. So i had to restart editor in order to this changes being actually included in build.
Expected behaviour
Changes in .script files be inncluded in build when press "build"
Actual behaviour
Changes in .script file are excluded from build when press "build"
Steps to reproduce
1) Have a script files with 500-600 lines of code, and require "" ~20 .lua files of similar size 2) Modify .script file in atom, save changes, make sure defold editor displays this changes before pressing build
Hi @AKashpur ! We've done a lot of changes to the reload and build systems since this was reported. Is this still an issue?
Closing, reopen if still an issue.