When I open the editor, and every time I click on an item in the asset page, this error message appears:
"com.jogamp.opengl.GLException: The graphics device does not support: glGenBuffers
GPU: GDI Generic
Driver: 1.1.0
Please try to update your driver to the latest version and restart the application."
No, nothing changes.
It's quite strange, I used many game engines, this is the first time I have
such an issue!
Maybe I have to come back to the old editor..
Renderer: GDI Generic
Vendor: Microsoft Corporation
Memory: 1812 MB
Version: 1.1.0
Shading language version: N/A
Max texture size: 1024 x 1024
Max texture coordinates: 0
Max vertex texture image units: 0
Max texture image units: 0
Max geometry texture units: 0
Max anisotropic filtering value: 0
Max number of light sources: 8
Max viewport size: 16384 x 16384
Max uniform vertex components: 0
Max uniform fragment components: 0
Max geometry uniform components: 0
Max varying vectors: 0
Max samples: 0
Max draw buffers: 0
Core features
v1.1 (100 % - 7/7)
v1.2 (12 % - 1/8)
v1.3 (0 % - 0/9)
v1.4 (0 % - 0/15)
v1.5 (0 % - 0/3)
v2.0 (0 % - 0/10)
v2.1 (0 % - 0/3)
v3.0 (0 % - 0/23)
v3.1 (0 % - 0/8)
v3.2 (0 % - 0/10)
v3.3 (0 % - 0/10)
v4.0 (0 % - 0/14)
v4.1 (0 % - 0/7)
v4.2 (0 % - 0/13)
v4.3 (0 % - 0/23)
v4.4 (0 % - 0/10)
v4.5 (0 % - 0/11)
v4.6 (0 % - 0/11)
vARB 2015 (0 % - 0/12)
OpenGL driver version check (Current: 0, Latest known: ):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.
No multitexturing support
This may cause performance loss in some applications.
No secondary color support
Some applications may not render polygon highlights correctly.
No S3TC compression support
This may cause performance loss in some applications.
No texture edge clamp support
This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.)
No vertex program support
This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature.
No fragment program support
This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature.
No OpenGL Shading Language support
This may break compatibility for applications using per pixel shading.
No Frame buffer object support
This may break compatibility for applications using render to texture functions.
Few texture units found
This may slow down some applications using fragment programs or extensive texture mapping.
Extension verification:
GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT
Hi again @duneit! I'm having trouble tracking down a Windows 10 pc with Intel HD card, could you help out? I've prepared a custom java.exe attached below. Could you try replacing the one in <Defold directory>\packages\jre\bin and see if that helps? Maybe make a backup of the original first :)
Hi again! I'm having trouble tracking down a Windows 10 pc with Intel HD
card, could you help out? I've prepared a custom java.exe attached below.
Could you try replacing the one in \packages\jre\bin
and see if that helps? Maybe make a backup of the original first :)
Expected behaviour
Actual behaviour
When I open the editor, and every time I click on an item in the asset page, this error message appears: "com.jogamp.opengl.GLException: The graphics device does not support: glGenBuffers GPU: GDI Generic Driver: 1.1.0 Please try to update your driver to the latest version and restart the application."
Steps to reproduce
Hi @duneit!
This is a pretty common problem, most often resolved by updating the drivers for your graphics card. Please try that and let us know if it helps!
No, nothing changes. It's quite strange, I used many game engines, this is the first time I have such an issue! Maybe I have to come back to the old editor..
2018-01-05 12:01 GMT+01:00 erikangelin-king notifications@github.com:
Could you give us some info on your graphics card / opengl support? For instance a report from http://realtech-vr.com/admin/glview?
Hi, thanks for the support. I attach the OpenGL Extension Viewer report about my pc..
Marco
2018-01-05 16:04 GMT+01:00 erikangelin-king notifications@github.com:
Renderer: GDI Generic Vendor: Microsoft Corporation Memory: 1812 MB Version: 1.1.0 Shading language version: N/A
Max texture size: 1024 x 1024 Max texture coordinates: 0 Max vertex texture image units: 0 Max texture image units: 0 Max geometry texture units: 0 Max anisotropic filtering value: 0 Max number of light sources: 8 Max viewport size: 16384 x 16384 Max uniform vertex components: 0 Max uniform fragment components: 0 Max geometry uniform components: 0 Max varying vectors: 0 Max samples: 0 Max draw buffers: 0
GL Extensions: 6 \i0
GL_WIN_swap_hint WGL_EXT_swap_control_tear GL_EXT_paletted_texture GL_EXT_bgra WGL_EXT_depth_float WGL_ARB_framebuffer_sRGB
Core features v1.1 (100 % - 7/7) v1.2 (12 % - 1/8) v1.3 (0 % - 0/9) v1.4 (0 % - 0/15) v1.5 (0 % - 0/3) v2.0 (0 % - 0/10) v2.1 (0 % - 0/3) v3.0 (0 % - 0/23) v3.1 (0 % - 0/8) v3.2 (0 % - 0/10) v3.3 (0 % - 0/10) v4.0 (0 % - 0/14) v4.1 (0 % - 0/7) v4.2 (0 % - 0/13) v4.3 (0 % - 0/23) v4.4 (0 % - 0/10) v4.5 (0 % - 0/11) v4.6 (0 % - 0/11) vARB 2015 (0 % - 0/12) OpenGL driver version check (Current: 0, Latest known: ): Latest version of display drivers found According the database, you are running the latest display drivers for your video card. No multitexturing support This may cause performance loss in some applications. No secondary color support Some applications may not render polygon highlights correctly. No S3TC compression support This may cause performance loss in some applications. No texture edge clamp support This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.) No vertex program support This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature. No fragment program support This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature. No OpenGL Shading Language support This may break compatibility for applications using per pixel shading. No Frame buffer object support This may break compatibility for applications using render to texture functions. Few texture units found This may slow down some applications using fragment programs or extensive texture mapping. Extension verification: GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT
Thanks!
Is there only one renderer entry in the extension viewer?
What graphics card is installed? Is it an integrated Intel graphics card?
There is an integrated Intel card. I see these renderers:
2018-01-08 9:26 GMT+01:00 erikangelin-king notifications@github.com:
Great! Thanks!
The problem could be the combination Intel HD + Windows 10 + our bundled JRE: https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/607695 http://forum.jogamp.org/jogamp-using-Generic-GDI-driver-in-Windows-10-td4037477.html We'd really like to try and find a workaround for you. We might be able to fix the manifest used by the bundled jre for instance.
Hi again @duneit! I'm having trouble tracking down a Windows 10 pc with Intel HD card, could you help out? I've prepared a custom
java.exe
attached below. Could you try replacing the one in<Defold directory>\packages\jre\bin
and see if that helps? Maybe make a backup of the original first :)~java.zip~
You are great! Now it works! Thanks a lot, Marco
2018-01-12 17:24 GMT+01:00 erikangelin-king notifications@github.com:
Thanks for helping out @duneit!