Hi @gigano01! The sad fact is that the editor is pretty memory hungry and as you are running on a 32 bit windows system, there is not enough memory available :( We intend to slim our memory usage, but I can't give you any eta. In your case you run out of memory during texture compression. One thing you could try is use lower resolution images, or maybe horror use the old editor.
@erikangelin-king Hi! britzl asked me to contact you. After some editor updates, the heap size error went away for our project for the people that were experiencing it (computers with 8GB RAM), but:
This weekend I was trying to record some footage for a trailer and as part of that I replaced some 4k atlases with 8k ones (so that I can take higher res shots of the game) and I got the out of memory error again, right after replacing the first one. I think 8k atlases are bordering on unreasonable use, but britzl said it's something to consider, so I'm letting you know this happens.
I'm not sure if I should have opened a new issue or commented on this one.
Thanks @dapetcu21! We're currently looking into improving memory usage and speed when building fonts. We'll probably target atlases next time we look at building, but we need to solve some long standing bugs first.
Expected behaviour
Actual behaviour
Steps to reproduce
Hi @gigano01! The sad fact is that the editor is pretty memory hungry and as you are running on a 32 bit windows system, there is not enough memory available :( We intend to slim our memory usage, but I can't give you any eta. In your case you run out of memory during texture compression. One thing you could try is use lower resolution images, or maybe horror use the old editor.
I think I found stable reproduced issue with heap size: Open an project. Build the project Change branch in external git client Try to build project
Maybe it will be useful for you (I check this in Family Age project) @erikangelin-king
@erikangelin-king Hi! britzl asked me to contact you. After some editor updates, the heap size error went away for our project for the people that were experiencing it (computers with 8GB RAM), but:
This weekend I was trying to record some footage for a trailer and as part of that I replaced some 4k atlases with 8k ones (so that I can take higher res shots of the game) and I got the out of memory error again, right after replacing the first one. I think 8k atlases are bordering on unreasonable use, but britzl said it's something to consider, so I'm letting you know this happens.
I'm not sure if I should have opened a new issue or commented on this one.
My computer has 8GB of RAM:
Thanks @dapetcu21! We're currently looking into improving memory usage and speed when building fonts. We'll probably target atlases next time we look at building, but we need to solve some long standing bugs first.