defold / editor2-issues

DEPRECATED
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Can't use the same textures in spine animation (DEF-2709) #1866

Open AGulev opened 6 years ago

AGulev commented 6 years ago

In spine: 2018-05-04_17-18-59

In defold: 2018-05-04_17-18-14

Sources: spine_anim.zip


Build time2018-05-03T10:29:15.219020
Defold channeleditor-alpha
Defold editor shae7472d566b3a0f0d492ab52ce6cbb279a47602be
Defold engine sha32ba5eaa128e4b54113fb36eb4b9eff33d8582b3
Defold version1.2.126
GPUNVIDIA GeForce GT 750M OpenGL Engine
GPU Driver2.1 NVIDIA-10.17.5 355.10.05.45f01
Java version1.8.0_102-b14
OS archx86_64
OS nameMac OS X
OS version10.12.6
andsveking commented 6 years ago

Hi!

Is this a project (and branch) that anyone of us has access to? I would like to try it in the latest beta (ed1+bob+engine). We did a major refactoring of the Spine runtime and build pipeline, would be interesting if it handles this in a better way...

AGulev commented 6 years ago

@andsveking no, project do not avaliable for you, but zip file with a spine anim and spine sources attached

Dragosha commented 6 years ago

I don't know why, but Defold uses "region" as image name instead "image path". So for quick solved this issue just use the same region name for images. Example: 2018-05-04_21-43-02

AGulev commented 6 years ago

@Dragosha thank you! We'll do this.

But I think using of "region" (name) instead of "path" still an issue