Open ugurgungezerler opened 6 years ago
So to clarify: You have 250 atlases in sizes between 1024x512 and 8192x4096?
Are you using all of these at the same time? And have you calculated how much memory those will occupy on the GPU?
one 1024x512 eats about 2MB one 8192x4096 eats about 130MB
Yes. Are you using all of these at the same time? - No Problem is editor opening too slow on Loading Assets, and then working slowly when this assets in my project.
Would you mind sharing the project with someone on our team?
My assets from Ultima Online. i'm trying a mini fan game. When i added all animations with my own nodejs defold asset generator, defold won't open and cpu %100. I reduced assets, now editor working but still a bit slowly
I click to sync project then i got Something went wrong when synchronizing your project.
My files are in cloud or i need push?
Uploading assets and images, then i will send link to you.
You need to sync the project to get your changes up to the cloud servers.
Can't import project and cant push local project `org.eclipse.jgit.api.errors.TransportException: http://cr.defold.se:9998/prjs/114115: authentication not supported org.eclipse.jgit.errors.TransportException: http://cr.defold.se:9998/prjs/114115: authentication not supported
Build time | 2018-07-03T09:12:36.108133 |
Defold channel | editor-alpha |
Defold editor sha | bd8e9b221dc47489fd0ee20a3b2477ed27063c24 |
Defold engine sha | 09410355c1baf7e474e46cbc2d252f67f673e1dc |
Defold version | 1.2.132 |
Error | 27e54984519f4a6d954a49b68e9fac2a |
Java version | 1.8.0_102-b14 |
OS arch | amd64 |
OS name | Windows 10 |
OS version | 10.0 |
Hello, In project have a lot of images (250 character, 12 animation behavior, 5 way direction images ) and 250 atlasses. I have planned 200 more items (with animation behaviors 5 way) in the future. But editor 2 with the present state working with laggy.
Single image sizes can change between 10x10 and 250x250, Auto generated asset image sizes can change between 1024x512 and 8192x4096
Best Regards