Basically, we don't get a response from the running game in a timely manner. It could be that the game is stuck in a loop and too busy to respond, or something like the Windows firewall is blocking the connection.
interesting, I was simplifying raycasting from 2 objects and multiple times
in a loop, maybe that was the reason, but for sure there was no infinite
loop.
Basically, we don't get a response from the running game in a timely
manner. It could be that the game is stuck in a loop and too busy to
respond, or something like the Windows firewall is blocking the connection.
Muitos serão purificados, e embranquecidos, e provados; mas os ímpios
procederão impiamente, e nenhum dos ímpios entenderá, mas os sábios
entenderão. (Daniel 12:10)
Expected behaviour
Continue to be connected to debuger
Actual behaviour
Error message: clojure.lang.ExceptionInfo: Failed to connect to debugger on localhost:8172
Steps to reproduce
Debug the game
Hi! You get the same error as reported in #2374, do you have a firewall?
Hi, I don't.
On Fri, Jan 4, 2019, 09:55 vlaaad <notifications@github.com wrote:
Basically, we don't get a response from the running game in a timely manner. It could be that the game is stuck in a loop and too busy to respond, or something like the Windows firewall is blocking the connection.
interesting, I was simplifying raycasting from 2 objects and multiple times in a loop, maybe that was the reason, but for sure there was no infinite loop.
On Fri, Jan 4, 2019 at 5:05 PM Mats Gisselson notifications@github.com wrote:
--
Abraão Isvi Servo de DEUS. Coerdeiro com Cristo.
Muitos serão purificados, e embranquecidos, e provados; mas os ímpios procederão impiamente, e nenhum dos ímpios entenderá, mas os sábios entenderão. (Daniel 12:10)