defold / editor2-issues

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java.util.concurrent.ExecutionException: java.lang.OutOfMemoryError - After idling #2387

Open Jerakin opened 5 years ago

Jerakin commented 5 years ago

Was away from my computer for 30 min and came back to this, not sure what I was doing before I left... But here are some

Observations

Edit:

Dismissed the error, tried to rebuild and got a new (similar/identical) error


Build time2018-12-18T15:04:58.078787
Defold channeleditor-alpha
Defold editor shae6badbdfbe3d296da36f9f8e2e4848ffdfb9a971
Defold engine sha8def4b50c9aa049670e698d7dff3dc00d77e42d5
Defold version1.2.144
Erroracf722f364914a8b9dc51633bb31f2a7
GPUAMD Radeon Pro 560 OpenGL Engine
GPU Driver2.1 ATI-1.60.26
Java version1.8.0_102-b14
OS archx86_64
OS nameMac OS X
OS version10.13.3

Build time2018-12-18T15:04:58.078787
Defold channeleditor-alpha
Defold editor shae6badbdfbe3d296da36f9f8e2e4848ffdfb9a971
Defold engine sha8def4b50c9aa049670e698d7dff3dc00d77e42d5
Defold version1.2.144
GPUAMD Radeon Pro 560 OpenGL Engine
GPU Driver2.1 ATI-1.60.26
Java version1.8.0_102-b14
OS archx86_64
OS nameMac OS X
OS version10.13.3
erikangelin-king commented 5 years ago

From the stack trace in the error it looks like the editor was building the project and the error happened while building a texture.

Jerakin commented 5 years ago

No paths or names included? Building with bob 1.2.144 works fine

Jerakin commented 5 years ago

Restarting and it builds fine, maybe the cache was broken.

Jerakin commented 5 years ago

As for more-info the only thing I can think of was that I might have built with bob and canceled it before I tried to build in the editor. Which could result in a texture only being half built and therefore give problems?