defold / editor2-issues

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Error on start and end. attempt to index local 'listen_socket' (a nil value) #2409

Open Green-Robot-Dev-Studios opened 5 years ago

Green-Robot-Dev-Studios commented 5 years ago

EDIT: IT WORKS No error. Read comment.

Expected behaviour

The game should open and then close with no errors.

Actual behaviour

I get an error when I open the game and when I close it but I don't know if they are related.

Here is the error upon opening. I did not find another person with the same error.

ERROR:SCRIPT: /_defold/debugger/mobdebug.lua:1136: attempt to index local 'listen_socket' (a nil value) stack traceback: /_defold/debugger/mobdebug.lua:1136: in function 'listen' /_defold/debugger/debugger.lua:28: in function 'start' /_defold/debugger/start.lua:3: in main chunk

Here is the error when closing. I have read all the other issues related to this error message. I do not have a firewall (I tested disabling it) and I do not have a infinite loop (I think).

clojure.lang.ExceptionInfo: Failed to connect to debugger on localhost:8172

Steps to reproduce


Build time2019-01-16T11:49:13.073565
Defold channeleditor-alpha
Defold editor sha589e531851995b4aae075e9df9b3de205970c11f
Defold engine sha8def4b50c9aa049670e698d7dff3dc00d77e42d5
Defold version1.2.144
Error7092030cf9ad47aeb27b1bc262c4a772
GPUGeForce GTX 1060 6GB/PCIe/SSE2
GPU Driver4.6.0 NVIDIA 416.34
Java version1.8.0_102-b14
OS archamd64
OS nameWindows 10
OS version10.0
Green-Robot-Dev-Studios commented 5 years ago

All of a sudden the error disappeared. After just working on some other stuff and then running the game.

matgis-king commented 5 years ago

Note: We don't handle connection errors well in the mobdebug.lua we ship with the editor under editor/bundle-resources.