The game should open and then close with no errors.
Actual behaviour
I get an error when I open the game and when I close it but I don't know if they are related.
Here is the error upon opening. I did not find another person with the same error.
ERROR:SCRIPT: /_defold/debugger/mobdebug.lua:1136: attempt to index local 'listen_socket' (a nil value)
stack traceback:
/_defold/debugger/mobdebug.lua:1136: in function 'listen'
/_defold/debugger/debugger.lua:28: in function 'start'
/_defold/debugger/start.lua:3: in main chunk
Here is the error when closing. I have read all the other issues related to this error message. I do not have a firewall (I tested disabling it) and I do not have a infinite loop (I think).
clojure.lang.ExceptionInfo: Failed to connect to debugger on localhost:8172
EDIT: IT WORKS No error. Read comment.
Expected behaviour
The game should open and then close with no errors.
Actual behaviour
I get an error when I open the game and when I close it but I don't know if they are related.
Here is the error upon opening. I did not find another person with the same error.
ERROR:SCRIPT: /_defold/debugger/mobdebug.lua:1136: attempt to index local 'listen_socket' (a nil value) stack traceback: /_defold/debugger/mobdebug.lua:1136: in function 'listen' /_defold/debugger/debugger.lua:28: in function 'start' /_defold/debugger/start.lua:3: in main chunk
Here is the error when closing. I have read all the other issues related to this error message. I do not have a firewall (I tested disabling it) and I do not have a infinite loop (I think).
clojure.lang.ExceptionInfo: Failed to connect to debugger on localhost:8172
Steps to reproduce
All of a sudden the error disappeared. After just working on some other stuff and then running the game.
Note: We don't handle connection errors well in the
mobdebug.lua
we ship with the editor undereditor/bundle-resources
.