Open subsoap opened 4 years ago
Note there was no error like
ERROR:GAMESYS: A sound could not be played since the sound buffer is full (32).
Does it happen all the time? How long did you have to leave it running?
It has happened a few times after a while (not sure exact times but more than 30 mins at least, it happened while I was edited layouts in an in engine level editor), it might be related to looping sounds somehow. I'll do more tests.
It still happens sometimes when closing the game on Windows 10 with the top right X. Have to force close. Happened twice today on 174.
It also happened to me, when game was left for a moment (but max 5 min, in Editor build, not a bundled). I suppose the problem might occurred when I unplugged headphones.
Closed the dupe. Like @paweljarosz says this seems to be related to changing audio device while the engine is running and not handling the buffer change in OpenAL properly.
Getting this in a game using builtin audio left running for a while... audio stops working completely.