And if you wait you run out of memory? Or does it garbage collect and generate a saw-tooth kind of pattern showing cycles of producing garbage and garbage collection kicking in?
And if you wait you run out of memory? Or does it garbage collect and generate a saw-tooth kind of pattern showing cycles of producing garbage and garbage collection kicking in?
If I wait freeze the OS and I need to reboot using the physical button.
Does this happen with an empty project with a single script component open? Does it happen with all projects?
I made a test here starting with Empty template, added a single script to a game object and put in the collection, made some builds and the memory increases in every action until starting to increase automatically.
Expected behaviour
Don't increase memory usage doing nothing.
Actual behaviour
If you let the editor opened after a while it increases memory usage exponentially.
Steps to reproduce
Open one project, open one file in the script editor, wait for a while, and the editor start to memory leaking until your OS freeze completely.
You can see in the image below the system monitor, the start of memory leaking and when I closed the editor.
And if you wait you run out of memory? Or does it garbage collect and generate a saw-tooth kind of pattern showing cycles of producing garbage and garbage collection kicking in?
Does this happen with an empty project with a single script component open? Does it happen with all projects?
If I wait freeze the OS and I need to reboot using the physical button.
I made a test here starting with Empty template, added a single script to a game object and put in the collection, made some builds and the memory increases in every action until starting to increase automatically.
This always happen if I bundle to Android too. Is it other way to reproduce.