defold / editor2-issues

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Use assigned materials in the editor #543

Closed erikangelin-king closed 7 years ago

erikangelin-king commented 7 years ago

From forum: http://forum.defold.com/t/defold-editor-2-0/1407/233

"Anything what i see in the tile source editor, tile map editor, game object (collection) editor is blurred. But i am using pixel art, and so i want nearest filtering, just like in actual game."

Reply: http://forum.defold.com/t/defold-editor-2-0/1407/235

"The materials should be used to render in the editor, just like in the game. This is the case already in many instances, but it's missing for sprites, tile maps and tile sources."

patsyn commented 7 years ago

The particle editor also doesn't render with the selected material.

ragnard-king commented 7 years ago

A fix for this has now been merged, ie. editor should now render everything that has a material using that material (shaders/uniforms/samplers). Coming in update shortly.