defold / editor2-issues

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Rename debug executable to differentiate from editor #930

Open drhayes opened 7 years ago

drhayes commented 7 years ago

On OSX, the editor and the running debug build of the game have the same name and icon, "Defold". It's hard to differentiate which is which for us CMD+TAB types.

This could be something wrong with my game setup? I have an OSX app icon specified as an ICNS file, but don't see a way to specify the executable title beyond the title of the project.

Interestingly, the window has the right title but the menu bar has "Defold". I'm not super familiar with building native for OSX. Do I also have to specify a custom plist?

subsoap commented 7 years ago

You should be able to specify a custom plist. Right click on a build and inspect the contents. You'll find a generated plist in there. You can copy and paste that into your project folder, edit it, and then modify your game.project file to specify it. You might need to specify it as a custom resource too I can't remember.

drhayes commented 7 years ago

Thanks for the info! I did that, but the debug build is still named "Defold" in the task switcher. Is there a setting I'm missing somewhere?

subsoap commented 7 years ago

Did you change bundle display name? Someone who knows more about mac may need to answer.

drhayes commented 7 years ago

Yes, I set it to the name of my game.

Thanks for all the attention! This is more "annoyance" than "issue", though, if you've got other stuff to investigate.