defold / editor2-issues

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Having a texture set based on a buffer stream doesn't work if the sprite has a material with a sampler #940

Open subsoap opened 7 years ago

subsoap commented 7 years ago

Mipmap issue?

In editor 2017-05-26 13_21_43-defold editor 2 0 - defrs

Set to default sprite material (code is set to clear white) 2017-05-26 13_21_59-defrs

With pixel art sprite material with nearest neighbor sampler

2017-05-26 13_22_16-defrs

subsoap commented 7 years ago

It is the presence of having a mipmap option set in the sampler that is the issue.

2017-05-26 13_54_29-defold editor 2 0 - defrs

Without it works.