For this example, I made a new material for 3D models which converts vertex coordinates to screenspace to get a special effect. It may be called "surface fill", "screenspace fill" and is used, most often in combination with outlines, to highlight objects in 3D games or indicate their status.
A small note: since the Screenspace and Unlit examples are in the section that has examples for 2D, I added “ (3D)” to their names for display in the menu. Is that okay?
PS Stole the camera controls from PR with cubemap 😊
For this example, I made a new material for 3D models which converts vertex coordinates to screenspace to get a special effect. It may be called "surface fill", "screenspace fill" and is used, most often in combination with outlines, to highlight objects in 3D games or indicate their status.
A small note: since the Screenspace and Unlit examples are in the section that has examples for 2D, I added “ (3D)” to their names for display in the menu. Is that okay?
PS Stole the camera controls from PR with cubemap 😊