Open aglitchman opened 1 month ago
Yeah, we have talked about splitting up the examples into multiple sub projects to allow for more freedom when creating examples, especially within the render script.
It should be possible to change the game.project setting though like you suggest though!
The idea is fail:
I was going to add examples like object picking (in 3d), third-person controller, etc. Hm.
I think that 2d and 3d physics is the only thing that can stop the project from building, so it will be enough to split the project with examples into two:
Related - https://discord.com/channels/250018174974689280/954383800840892426/1278457265292312677
Examples don't really help since they are separated from the manual and the downloadable examples embed everything at once (it's very hard to find the example collection I'm looking for when everything is in the same project) (and doesn't run in current version of Defold because of some spine example).
Looks like the examples are hard to use when they are in one big project?
I'm fine with splitting examples into isolated projects, but I don't have time to do it myself =)))
I'm fine with splitting examples into isolated projects, but I don't have time to do it myself =)))
In fact, it's simple to split everything. The hardest part is modify CI to build examples to separate folders and link together with the website.
Now the project with examples is built as one big game and accordingly all examples have the same project settings. This means that physics is strictly 2D. How to start adding 3D physics examples? Maybe it's possible to switch to 3d physics with command line arguments, like it's done with bootstrap collection?