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defold
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sample-lights-and-shadows
Example of how to achieve pixel perfect shadows in a 2D view
MIT License
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Update lights.render_script
#14
pabaucom
closed
1 year ago
0
Fix shadow map rendering on AMD cards
#13
pabaucom
opened
1 year ago
0
Shadow rendering at wrong distance on AMD cards
#12
pabaucom
opened
1 year ago
2
Fix nil index error when removing light
#11
pabaucom
closed
1 year ago
0
One occluder+shadowmap per light
#10
britzl
closed
1 year ago
0
Fix falloff curve calculation
#9
haath
closed
1 year ago
2
Lights break if they don't all have the same radius
#8
haath
closed
1 year ago
5
Turn off casting object always in light
#7
rhythmpattern
closed
1 year ago
0
Improved the render script and light source calculations
#6
britzl
closed
2 years ago
0
Add updating of radius for non-static light sources
#5
haath
closed
2 years ago
0
Why is arc_angle limited to 180°?
#4
haath
closed
2 years ago
1
There is no release
#3
Sayuris1
opened
2 years ago
7
How to actually hide objects?
#2
haath
closed
2 years ago
5
Look into new techniques for lights and shadows
#1
britzl
opened
3 years ago
0