Accessing all animation frame poses now works properly
load-model-from-mesh now sets the slots it needs for the cubicmap example (namely, %materials), but I can't confirm every intended use case is covered. Also this slot-setting approach merely a proof of concept and not generalized yet - however it may not need to be as there are only 2 functions for loading models and it appears that loading a model from a mesh does not give bind-poses or bones.
With these changes both of the newest model examples work nicely.
The main points:
load-model-from-mesh
now sets the slots it needs for the cubicmap example (namely,%materials
), but I can't confirm every intended use case is covered. Also this slot-setting approach merely a proof of concept and not generalized yet - however it may not need to be as there are only 2 functions for loading models and it appears that loading a model from a mesh does not give bind-poses or bones.With these changes both of the newest model examples work nicely.