Closed rvs314 closed 1 year ago
The short answer is that Claylib has a lot of symbols, so no, I would not be surprised to find that we'd missed some.
That said, 2d-object
and 2d-shape
probably aren't as useful as you might think. They're mostly for internal organization, to be inherited by classes like triangle
which hold fields that get passed to functions that Raylib exposes like DrawTriangle
.
What are you trying to do by inheriting from 2d-object
or 2d-shape
that wouldn't make sense to do by inheriting from a more specific class?
What are you trying to do by inheriting from 2d-object or 2d-shape that wouldn't make sense to do by inheriting from a more specific class?
I want to define an abstract superclass with subclasses which are each drawn differently, but all of them must have a location, and having the superclass inherit from 2d-object
seems like the way to do it (unless there's something I'm not seeing). I'm not using 2d-shape
specifically, but it seems reasonable that someone would want to define a new kind of shape in terms of other primitive shapes (an irregular trapezoid in terms of triangles, etc).
Okay, I get what you're asking now. It's the general problem of how to define a class consisting of multiple Raylib primitives. I can export 2d-object
and 2d-shape
, and 3d-object
and 3d-shape
, while I'm at it.
Thank you!
Why are classes like
2d-object
or2d-shape
hidden? It seems like those would be useful for user-defined types. I apologize if there's an obvious reason why not to do so.