Open Alex-Kraynov opened 4 years ago
The only fixes dgVoodoo should handle would be for those that are broken at driver-level or API-level. If its the game's shader code that's broken, dgVoodoo isn't responsible for it.
This should fit under the same cases, the effect breaks for some people, works for most. I have this same problem now whereas I didnt in the past as with different hardware/software.
The broken behavior causes the strobing lights to not loop seamlessly. there should be no break or restart in the middle of it. This affects both retail pc and custom edition, it isnt like the glass that is actually just broken on custom edition. I do not know if it will be of any help to identify the problem but it happens with shader environment self illumination animation.
So it's a driver/API issue? Understood. Carry on.
On Sun, Nov 8, 2020, 4:48 PM Jakey notifications@github.com wrote:
this should fit under the same cases, the effect breaks for some people works for most. i have this same problem now whereas i didnt in the past as with different hardware/software.
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The only fixes dgVoodoo should handle would be for those that are broken at driver-level or API-level. If its the game's shader code that's broken, dgVoodoo isn't responsible for it.
Technically this would be true but sometimes it is better to kludge it at the API level in these old games. It's hard to fix it properly otherwise without game source code.
Shader environment self illumination animation works wrong in HaloCE. Syncronization of this animation is broken on modern hardware. Can you fix it in DgVoodoo?
Broken behavior: https://drive.google.com/file/d/1AU1R2qFnde9NVhpf1Y1oZLX_cyJPLTWM/view?usp=sharing
How should it works: https://streamable.com/fo08fq
My PC has Nvidia Pascal GPU, Intel Haswell i7 CPU and Win10 20h2 with updated drivers.