dege-diosg / dgVoodoo2

Glide/DirectX implementation on D3D11/12
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Grand Theft Auto IV rendering issue #8

Open QmwJlHuSg9pa opened 3 years ago

QmwJlHuSg9pa commented 3 years ago

I'm having a visual rendering issue that matches symptoms seen with older builds of D9VK (now DXVK).

AMD RX 580 dgVoodoo 2.71.1 (D3D 12.0 mode) Screenshot (204)

dege-diosg commented 3 years ago

Thanks! Is this a general problem with light aura or present only at certain map locations?

I ask this because I gave it a quick go but couldn't reproduce it.

QmwJlHuSg9pa commented 3 years ago

Damn, I've just uninstalled, but I'll try again later this week...

FWIW, here's the code that originally resolved the issue for me using D9VK (historical; only activates when "GTAIV.exe" is detected). Also, here's the replacement DXVK code (current) that handles cases like these.

dege-diosg commented 3 years ago

Thanks. But if it's really a bug then I'll debug it out myself someday, rather than looking into alien code.