Open Metaphysical1 opened 2 years ago
If it works, neat! I assume you've tested this with ONLY the radar data updates. There are still sound based dormant data updates, it is kind of hard to decide which one to use when. I will try to find the solution, and you might not have noticed but there is a problem with an already present sound based ones. I need to implement a sound id check that'll prevent multiple updates based on the same sound
@degeneratehyperbola , I have been testing it with sound esp commented, it's working well, I had some issues where it give wrong player positions, but I guess I fixed it by disabling the code I copyed from sound esp
Your fix seems reasonable but current code doesn't account for bones and head boxes and I haven't come up with a better way than using delta yet
I think iterating through active sounds each frame stage is a bit expensive, I think it's better to use emit sound hook instead
After some testings on different game modes, it works but the logic is not the best, sometimes it returns wrong origin when the player respawns in deathmatches, @degeneratehyperbola can you help me with this?