degeneratehyperbola / NEPS

Bloat-free CS:GO multihack for Windows, based on Osiris. You should probably give it a go, as it was in development for about 2 years. Formerly a griefing cheat that developed into a semi-rage multihack, with many features added, bugs fixed, things optimized and more!
Other
262 stars 59 forks source link

dormant ESP based on far radar #111

Open Metaphysical1 opened 2 years ago

Metaphysical1 commented 2 years ago

After some testings on different game modes, it works but the logic is not the best, sometimes it returns wrong origin when the player respawns in deathmatches, @degeneratehyperbola can you help me with this?

degeneratehyperbola commented 2 years ago

If it works, neat! I assume you've tested this with ONLY the radar data updates. There are still sound based dormant data updates, it is kind of hard to decide which one to use when. I will try to find the solution, and you might not have noticed but there is a problem with an already present sound based ones. I need to implement a sound id check that'll prevent multiple updates based on the same sound

Metaphysical1 commented 2 years ago

@degeneratehyperbola , I have been testing it with sound esp commented, it's working well, I had some issues where it give wrong player positions, but I guess I fixed it by disabling the code I copyed from sound esp

degeneratehyperbola commented 2 years ago

Your fix seems reasonable but current code doesn't account for bones and head boxes and I haven't come up with a better way than using delta yet

Metaphysical1 commented 2 years ago

I think iterating through active sounds each frame stage is a bit expensive, I think it's better to use emit sound hook instead