Bloat-free CS:GO multihack for Windows, based on Osiris. You should probably give it a go, as it was in development for about 2 years. Formerly a griefing cheat that developed into a semi-rage multihack, with many features added, bugs fixed, things optimized and more!
I think adding a quick peek to NEPS can help NEPS become a good semi-rage multihack,This is my code,Handling from osiris,But I ran into some problems,So he can only use it once,And you don't trigger it when you shoot,I hope you can fix it and add it,I'll only have so much,I'm stupid
I think adding a quick peek to NEPS can help NEPS become a good semi-rage multihack,This is my code,Handling from osiris,But I ran into some problems,So he can only use it once,And you don't trigger it when you shoot,I hope you can fix it and add it,I'll only have so much,I'm stupid
`struct customCmd { float forwardmove; float sidemove; float upmove; }; bool hasShot = false; int qpCount; Vector quickpeekstartpos = Vector{ 0, 0, 0 }; std::vectorusercmdQuickpeek;
void Misc::gotoStart(UserCmd* cmd) {
}
void Misc::quickpeek(UserCmd* cmd) { if (static Helpers::KeyBindState flag; !flag[config->movement.quickpeekkey]) return; if (config->movement.quickpeek && (localPlayer->flags() & PlayerFlag_OnGround)) {
} `