dekrus / Fallout2MechanicsMiniRework

This is a small rework of some gameplay mechanics of Fallout 2 and games based on it.
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Gecko/Golden Gecko(in random encounters) has Radscorpion tails in their inventory. #1

Closed Dumbisted closed 3 months ago

Dumbisted commented 3 months ago

I know those tails are supposed to let Gecko deal poison damage on their attack, but they never use it.

Maybe Gecko's "melee weapon" is not registered as poisonable weapon, I guess.


Version: 1.98

dekrus commented 3 months ago

Hello! How many tails does a single gecko have? What is a living gecko called when examined with a cursor?

In my mod, tails are added exclusively to creatures with a knife or spear in their hands/inventory. I was unable to replicate this bug in my version of RPU v28 combined with Ecco 0.9.3.

Could you provide a save file featuring live geckos, where scorpion tails can be found post-mortem?

Dumbisted commented 3 months ago

Hmm, this is strange. I'm keep looking for the bug to be reproduced since I've upgraded the mod to 1.98.1v, but it's not happening in where I remember.

As I remember, they had 3 of tails in their inventory but can't remember how they were displayed upon examined- sorry.

But I found another bug that Geckos are using an Antidote. The version is 1.98.1v.

scr00011 scr00012

dekrus commented 3 months ago

This is my mistake, I will fix this bug in the next release. Only bipedal creatures (humans) can use items. But it turned out that in the game, geckos and plants are also considered bipedal (humans), and all other non-humans (even Deathclaws, Wanamingos and Floaters) are quadrupeds.

Dumbisted commented 3 months ago

Guess it's solved then, appreciated for your efforts!