dekrus / Fallout2MechanicsMiniRework

This is a small rework of some gameplay mechanics of Fallout 2 and games based on it.
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Healing Rate is increased and keep being fixed after used some chems. #5

Closed Dumbisted closed 3 months ago

Dumbisted commented 3 months ago

With unknown reason.

I encountered Kaga and fought him. while in the combat, I was hurt bad so I used Psycho first then Super Stimpack(it's a first time I'm using Super Stimpack in the save) right after that(might be swapped; sorry, my memory is not that correct :/). After the combat ended, I passed a hour and the bug just happened. The increased healing rate is not decreasing no matter how much time passed.

I'm posting the save file just right BEFORE the bug happens, so you can reproduce the bug. Also included debug log and sfall-log: SLOT03_2.zip


F2MMR Version: 1.98.3v

Sfall Version: 4.4.3.1 + cnc-ddraw

Used mods:

  1. RPU v29
  2. Maps Updated
  3. Fo2tweaks v12.17
  4. EcCo v0.9.5
  5. Talking Heads Addon
  6. Inventory Filter 2.0.3
  7. "Get a perk at each level" Script
  8. Autoclosebox (in example_mods from modderspack)
dekrus commented 3 months ago

Compatibility issue with EcCo 0.9.5, but easy to fix this time. There are 2 options depending on which mechanics of healing with stimpaks you want to choose:

I'll add this information to the description on the main page. Thank you, as always, for the bug report!