Closed aloisdg closed 9 years ago
In general yes I wan to utilize all of the features of modern C# where appropriate.
Things like this
removal, code conventions, var
usage are all probably going to merged without much concern. When you say linq optimization I think we need to look at actual profiling metrics because for foundational (low level if you will) 3d engine related stuff this can add up. I'm all for Linq in game/busniess logic areas, but i'd consider even removing the foreach
usage and going for straight for(var i=0...
depending on the profiling.
Are there actual optimizations that I'm unaware of for Linq?
When you say linq optimization I think we need to look at actual profiling metrics because for foundational (low level if you will) 3d engine related stuff this can add up.
I use the wrong word. I thought about readibility and clean code. As far as I know, Where
is slower than a foreach
loop. The difference between for
and foreach
is near 0 but still exist.
Stack Overflow agrees with us. See 1 and 2.
You can reject this merge. I think a nice idea would be to add a Contributing
doc or add this note to the readme. :)
Great points, I will add some more detail to the README (specifically about linq for example).
Please don't hesitate to help with the general style of the project, but adding linq for brevity at this level should be avoid until we have 100% functionality with the original Three.js.
In general, it is a good thing to avoid LINQ in frameworks. As noted above, it is slower and also generates unwanted garbage at runtime.
And unlike user code, the end user usually has no control over this, so it is best to avoid it in principle
You don't know how happy it makes me to see you in the issues @migueldeicaza. Do you think its possible to find some help getting the cross platform-ness of this project started? I had originally just done on the work on a single machine, even the VS2013 support is a bit cludegy. I would LOVE to see a proper xamerian/vs solution/project structure. I'm totally open to revamping anything structurally to make this happen.
@delaneyj xamarin ;)
@migueldeicaza Good point. Thank you for mention it.
A bit off topic, but before editing Coding Coventions, it may be nice to select the Mono Coding Style or the Microsoft Coding Style.
@aloisdg I honestly don't know the differences, will have to look into it. Do you have a suggestion? Pros/Cons? If @migueldeicaza and associates can help get this into a better state for cross platform I'd be happy to bow to their needs.
@delaneyj There is a lot of debate about coding style. I don't think there is a true right way to do it. I am going to open an new issue for this topic.
Hey guys, only today I setup a solid filter for github notifications, sorry about that.
While I would love to help, I am not sure that I have much time right now, but perhaps we can reach out to folks in the mono-list mailing list?
Hey @migueldeicaza. I figured you wouldn't have the time directly but if you know the right kind of people to get this working within the Xamarin development world it would be greatly appreciated!
I will propose a lot of small modifications like this one, if you agree. Does Sharpification of the code include Coding Conventions, Linq optimization,
var
keyword utilization,this
removal, etc.?