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Peanut-GB
A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.
https://projects.deltabeard.com/peanutgb/
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core: produce error when compiling for big endian machines
#62
deltabeard
closed
2 years ago
0
core: remove bit-fields from F register
#61
deltabeard
closed
2 years ago
0
playdate to gb?
#60
zartan9
closed
2 years ago
1
oam: improve DMA speed
#59
deltabeard
closed
1 year ago
4
lcd: use checksum to determine if line needs to be rendered again
#58
deltabeard
opened
2 years ago
1
gb: improve documentation within the header file
#57
deltabeard
closed
2 years ago
1
version: Don't use a separate file for keeping version information
#56
deltabeard
closed
2 years ago
1
gb: Use only 4-LSB in LCD data
#55
deltabeard
opened
2 years ago
0
gb: perform halt optimisations
#54
deltabeard
closed
2 years ago
2
ver: version.all file uses incorrect name of project
#53
deltabeard
closed
2 years ago
1
lcd: use insertion sort instead of qsort for sprite priority
#52
deltabeard
opened
2 years ago
0
sdl2: only update LCD line on change
#51
deltabeard
closed
2 years ago
2
CGB Support
#50
froggestspirit
opened
2 years ago
5
core: freeze in Pokemon RBY with ENABLE_SOUND=0
#49
deltabeard
closed
2 years ago
1
selected_rom_bank should be uint16_t?
#48
Ryzee119
closed
4 years ago
1
core: fix enum storage in bitfield
#47
deltabeard
closed
4 years ago
0
core: lcd_mode enum type as signed int
#46
Ryzee119
closed
4 years ago
3
Fix Instruction Timing
#45
froggestspirit
closed
4 years ago
1
Potential Speed Up [Enhancement]
#44
froggestspirit
closed
4 years ago
3
Fix TIMA Issue
#43
froggestspirit
closed
4 years ago
1
Makefile: Change APU to minigb
#42
deltabeard
closed
5 years ago
1
apu: replace internal samples buffer with one given by SDL audio callback
#41
deltabeard
closed
5 years ago
1
serial: RX function uses incorrect logic for external/internal clocking
#40
deltabeard
closed
4 years ago
0
core: serial code interfering with incompatible games
#39
itsmeitsme
closed
5 years ago
1
no input possible on certain roms
#38
itsmeitsme
closed
5 years ago
2
apu: Poor audio in Pokemon Gold due to incorrect audio rate calculation
#37
deltabeard
closed
5 years ago
0
core: support TPP1 mapper
#36
deltabeard
closed
1 year ago
1
Black box when falling in hole in Libbet and the Magic Floor
#35
pinobatch
closed
1 year ago
1
Joypad interrupt does not fire
#34
pinobatch
opened
5 years ago
1
First frame after reenabling LCD isn't white
#33
pinobatch
opened
5 years ago
1
sdl2: allow button remap
#32
deltabeard
opened
5 years ago
1
core: game compatibility list
#31
deltabeard
opened
5 years ago
14
sdl2: enable recording of frames and audio into a video format
#30
deltabeard
opened
5 years ago
0
sdl2: Use better method of palette mapping
#29
deltabeard
opened
5 years ago
0
Core: Remove unused defines
#28
deltabeard
closed
5 years ago
0
sdl2: find out why white is not white
#27
deltabeard
closed
5 years ago
2
sdl2: Use 8-bit surface for pixel data
#26
deltabeard
opened
5 years ago
2
Correct spelling mistake: gb_sick_rtc to gb_tick_rtc
#25
deltabeard
closed
5 years ago
1
Use `uint_fast#_t` types instead of `unsigned int`
#24
deltabeard
closed
5 years ago
0
Add likely/unlikely macros for improved performance
#23
deltabeard
opened
5 years ago
1
Use of "_t" in struct names must be changed to "_s"
#22
deltabeard
closed
5 years ago
0
core: improve performance by calculating interrupt time in gb_run_frame()
#21
deltabeard
closed
2 years ago
1
all: fix code style
#20
deltabeard
closed
5 years ago
1
core: document "arbitrary" values in gb_error
#19
deltabeard
closed
2 years ago
0
core: add selectable, internal peripheral support
#18
deltabeard
opened
5 years ago
0
core: Seg fault whilst playing Donkey Kong
#17
deltabeard
closed
5 years ago
1
core: Unable to get past start screen on Tetris
#16
deltabeard
closed
5 years ago
1
sdl2: rewrite some old documentation
#15
deltabeard
closed
2 years ago
1
core: Pipe Dream crashes on Start Screen
#14
deltabeard
closed
2 years ago
2
input: use various methods of updating button presses
#13
deltabeard
closed
6 years ago
2
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