deltaluca / nape

Haxe/AS3 Physics Engine
http://napephys.com
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GeomPoly.hitTest(x, y) #2

Closed profelis closed 13 years ago

profelis commented 13 years ago

Very useful method hitTest(pos:Vec2D, global:Boolean = true) or similar.

profelis commented 13 years ago

I'm sorry. Found Space.bodiesUnderPoint :)

profelis commented 13 years ago

Please add hitTest to GeomPoly :)

deltaluca commented 13 years ago

you wish is granted.

profelis commented 13 years ago

Thanks! waiting builds

deltaluca commented 13 years ago

updated builds on git. can access (without cloning) via https://github.com/deltaluca/nape/raw/master/bin/release/assert_nape.swc for instance (noting /raw/ rather than /blob/)

profelis commented 13 years ago

Thank you very much! I tried use old caxe from googlecode, but nothing. Can you create caxe builds, too? Or include in repository hx-src folder

deltaluca commented 13 years ago

caxe is also on github. googlecode version is 'very' old and is there purely for legacy for old nape.

hx-src and cx-src tar.gz's and zip's are also in the same release folder here on github.

profelis commented 13 years ago

Yes, in release folder exist hx-src, but you dont update release folder every time after update caxe code.

For example today I can't use GeomPoly.hitTest while you have updated release. I beg you update caxe bins on github or always keep current hx-src folder.

deltaluca commented 13 years ago

I updated all .swcs/.swfs/.zips/.tar.gz's a few hours ago now.

I do not always update these every single time as really, they should not even be part of the github distribution and it would also be a lot of disk space taken up in the history if every single time i updated the code i updated the binaries and packages.