deltaluca / nape

Haxe/AS3 Physics Engine
http://napephys.com
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Make allowances for multiple concurrent Space's #36

Closed deltaluca closed 12 years ago

deltaluca commented 12 years ago

Technically a minor bug, but of 'low' importance since I've never come across anyone actually 'wanting' to have more than one Space in execution at once.

There are a few places where nape does not technically work properly with multiple concurrent Spaces.

One such place is at present in the way CbType's are managed, in that they will record all listeners associated, but no checks are made to make sure the listeners actually used from the CbType in the Space are 'for' this Space. it is simply assumed that they will be.

Other such occurences may exist.

deltaluca commented 12 years ago

Fixed locally, will release after some other changes elsewhere are effected.