Closed drkibitz closed 10 years ago
bitmapdebug is only realy there for flash platform, where rendering thousands and thousands of lines is just horribly slow, and the bitmapdebug (using alchemy opcodes) is far superior.
the native flash rendering when it comes to rendering lots of 'filled' polygions (alla the perlin noise sample) is faster, and if rendering the normal debug is already fast on your computer its not going to make much difference.
In future, I'd also prefer if general discussion were made on the forum rather than github issues (which i reserve for bugs more than anything else).
@deltaluca no worries, thanks for answering
Just a note, it was kind of hard to find the forum. It's was actually easier on Google than through http://napephys.com/
Hello again, I just wanted to get an idea about how/why/when BitmapDebug works better than ShapeDebug.
I've been building on all platforms, and on a new pretty fast machine. I'm wondering if because of this, this is the reason that I don't really see much of a difference in performance on flash between these.
When was BitmapDebug created? Is there a specific use case when it should be used? Is flash 10 the only version it should be used?
Of course this is that important because I'm not going to ship with debug drawing or anything, just curious. Thank you!