Closed JonnyCodes closed 9 years ago
Log it with adobe, it's their bug to fix.
Hey guys! I have the same issue. Are there any workarounds?
Maybe just use old one while wait?
-useLegacyAOT yes
AIR SDK 16 works for me http://labs.adobe.com/technologies/flashruntimes/air/ seems like it was fixed
Using the new Adobe ios AOT cross compiler my game crashes when debugging over USB. When I release a Preflag in a precollision listener.