Closed lewislepton closed 9 years ago
fixed this to some degree using this code in my project.xml
<haxedef name="no-inline" />
<haxedef name="dce=full" />
have also put in a error/issue thing so hopefully this can be looked at in a much better way cheers ;)
howdy
ran into this problem when trying to run NAPE in neko. im using the latest openfl public version along with the latest public haxe version, but this problem occures when using NEKO with a really simple NAPE example
ive chatted with a few people, but have decided to post this issue. because i would think that it may be easier to track down this problem. and ive only tried in NEKO and using C++. C++ build worked fine, it built. but have not yet tried with other platforms
here is the simple NAPE code ive typed up. hopefully you can help. id like to use NAPE rather than box2d, the api is much nicer with NAPE ;)
thanks ;)