Closed Nakilon closed 3 years ago
Also it works weirdly for Horizon -- the unit is flying but the findpath
leads it around the walls and the flight ends not even on the enemy base but 10 blocks to the right from it.
this is not mindustry's bug tracker
case pathfind -> {
ai.control = type;
}
as far as i can tell, pathfind
is still supposed to revert to standard controlling
I feel like this is wrong:
https://github.com/DeltaNedas/rtfm/blob/ffd7586e6195ca0d2cc0c4f6cb2eaef3ea6b64ab/manuals/Logic/Instructions#L250
The
pathfind
makes Crawlers run towards the enemy spawn, just surround it and do nothing -- pretty much useless. While the uncontrolled Crawler not just runs obeying the Attack Control Center mode but also eplodes when hits any enemy structure.