Open Muhframos opened 7 years ago
On a side note, i noticed i must've done something wrong with Tortollan Forager, because it sometimes gives you Weapons with 5 or more attack.
Have you tried using the AttributeFilter class? If not, check out Shadow Word: Death as a reference.
Nice job on these cards.
Have you tried using the AttributeFilter class? If not, check out Shadow Word: Death as a reference.
I have used the AttributeFilter, yes, it gives me stuff with +5 attack only, the problem is that it sometimes gives me weapons, so, eh.
I have used the AttributeFilter, yes, it gives me stuff with +5 attack only, the problem is that it sometimes gives me weapons, so, eh.
Oh you tested both? Cause the json is using the CardFilter class.
You want CardFilter, but you need to add type: "MINION" to it. Sorry I've been slacking on updating.
You want CardFilter, but you need to add type: "MINION" to it
Hmmm, just "type": instead of "cardType" ? EDIT: Oh, i noticed i just was testing with the outdated version of the card, it has been fixed already. Whoopsie.
Sorry I've been slacking on updating.
No problem, this actually helped me quite a bit at coding custom cards for my friends.
Might be cardType. It's been a while
OMG thank you for those cards!!! I am also pretty impatient for 4.0 but I suck at coding! I am trying to learn though.
Whoopsie daisy, Volatile Elemental was wrongly coded! MISTAKE!!! It targets enemy characters instead of enemy minions whoops.
thanks fo
r cards. Here is a working hallucination. You need to change the extension back to json.
OOPs sorry misread the card you need to remove the line 18 which says spell or you only get spells :-).
oh whoopsies, Hallucination is just named Journey Below, lmao >_> does it not work tho? (my version o' it)
here is Tarcreeper as before rename to .json
Your Hallucination only does minions. I am vaguely working on adapt next.
Eh, i should've checked these cards better before posting them hmmm... one more thing, the voraxx is buggy with some spells the way i made him so if you're able to fix it too, it'd be nice. lul
here is earthen scales
hmmm how do i save these 🤔
does right click save as not work ? You then need to change the extension to json.
ah, thanks. Hmmm... tar creeper is just a 3 mana 3/5... hm...
How about this:
Yay Tar minions (Tar Lord, Tar Creeper, Tar Lurker) are now functional!
oh sorry did I give the wrong tar creeper. and I have gentle megasaur. The other adapt things shd be easy from that I hope.
Oooh, many thanks. Just one thing, your version has permanent stealth at the moment, just add the revertTrigger thingy from Conceal and you're good.
Also, lmao, right after you posted the wrong tar creeper i coded the new version myself nice
Here you go... Sealed Un'Goro Pack.zip
Now it has updated cards! Yay!
here is living m ana I hope.
That's about as far as I can go I can't see how to do quests or elementals that are triggered by elementals.
Hopefully the competent people will reappear soon.
Hmmm There still are some cards i couldnt code like Tortollan Primalist, Clutchmother Zavas, Elise, Primalfin Champion, Explore Un'Goro, Mana Bind, Envenom Weapon, The Voraxx (He is in the file but he is buggy with a lot of spells), Obsidian Shard (Also in the file but i couldnt code it correctly, or at least didnt try enough), Hemet Jungle Hunter, and Cruel Dinomancer.
Also, yeah, i hope the devs gib us this stuff soon, this expansion opened a lot of stuff for coding cards into Metastone, like Glimmerroot, Elise, Primalist, Envenom Weapon, Dinomancer, those cards add up a lot of possibilities.
check out hearthmatic if you haven't seen it.
This is great. I'm going to be occasionally post issues as I find them.
Molten Reflection should have "targetSelection": "FRIENDLY_MINIONS"
, right now a hero can be chosen as a target which breaks.
Giant Anaconda needs to have "cardType": "MINION"
added to its CardFilter
because otherwise it may try to summon a weapon with more than 5 attack from your hand.
Molten Blade and Shifter Zerus have a glitch where the ShifterZerusSpell::onCast
and GameLogic::replaceCard
both add the passive spelltrigger to the new card, except one does it before the game ID is assigned and the other does it after the game ID is assigned. This will cause two copies of the spell trigger to fire (then four, then eight, etc...) just eating up a lot of memory but not actually causing an exception.
Otherwise, I didn't encounter anything that breaks mass random play on the order of millions of plays.
I didnt change the annaconda thingy because since this was made in a while there still was a Annaconda bug that could pull weapons out, but i guess i should change it now.
You guys did pretty well. Maybe I'll take some time to do some updates. I have just been fairly busy recently.
I was working on a similar collection pre-ungoro as well, here are a few that you didn't have there - Living Mana & Clutchmother Zavas (Please note that I modified the sim code as well, so the set name in the json files is JOURNEY_TO_UNGORO, but those two should work without any more modifications):
I also have some of the quests (Warlock, Druid, Hunter, Warrior, Priest and Shaman) working on my modified version as well as the elemental conditions; if anyone is interested I can send my own patches for the elementals, as they require much less changes than the quest patches.
Just a note: the [b] in the description is for my version which allows bold text on cards
Unpatient with the coming of Metastone 1.40, i decided to create as many Un'Goro cards as i could... Unfortunately, Quests, Permanents, Elemental synergy and some other cards was something i couldnt do, so this might not help the developers much.
Sealed Un'Goro Pack.zip
But hey, at least i tried lmao.
On a side note, i noticed i must've done something wrong with Tortollan Forager, because it sometimes gives you Weapons with 5 or more attack. EDIT: I fixed it! Yay!
And, uh, all the cards are indicated as on the "CUSTOM" set so, thats something to keep on mind. Inside the .ZIP there are also some folders with the Elementals from other card sets, and i also added the Elemental tag to the cards with that.
Oh, on another side note, i couldnt totally code: Swamp King Dred (Deals damage to anything the opponent summon equal to his attack, and then deals damage to self equal to the summoned minion's attack, not dying to Poisonous minions)
Thanks for Muppet1 for the Adapt stuff.