Closed LeakingAmps closed 7 years ago
it ignores rail grid snapping
Shouldn't, this is just a bug that I haven't fixed yet.
How would it account for rail snapping without some way to know where the grid is? Does the blueprint contain information about that?
The grid is by rails' centers start at 0,0 on the blueprint.
Interesting. Thanks!
Resolved in newest version.
As per title, it ignores rail grid snapping. In (very) rare cases, this can make it so that you cannot line up the miners with the ore patch properly. Maybe add a checkbox for moving the miners one block down/right/both (or up/left/both)? Or, you could always allow the player to drop a rail segment onto the ore patch in the input blueprint, and use that to align the miners, but that'd be more work on your part.