For some reason super tank does not call M_Supertank.BossExplode think function at the end of death frame mmove.
here jake2.game.M#M_MoveFrame if monster has a flag Defines.SVF_DEADMONSTER (which it does by the time end frame is reached) neither ai nor think functions are not called
For some reason super tank does not call
M_Supertank.BossExplode
think function at the end of death frame mmove. herejake2.game.M#M_MoveFrame
if monster has a flagDefines.SVF_DEADMONSTER
(which it does by the time end frame is reached) neitherai
northink
functions are not called