demoth / jake2

Quake 2 java port
GNU General Public License v2.0
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Supertank does not explode after death #23

Open demoth opened 4 years ago

demoth commented 4 years ago

For some reason super tank does not call M_Supertank.BossExplode think function at the end of death frame mmove. here jake2.game.M#M_MoveFrame if monster has a flag Defines.SVF_DEADMONSTER (which it does by the time end frame is reached) neither ai nor think functions are not called