dendenxu / fast-gaussian-rasterization

A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
MIT License
257 stars 3 forks source link

Can windows work? #2

Open zmf2022 opened 5 months ago

zmf2022 commented 5 months ago

Could not import EGL related modules. ImportError: ('Unable to load EGL library', "Could not find module 'EGL' (or one of its dependencies). Try using the full path with gl_utils.py:18 constructor syntax.", 'EGL', None)

dendenxu commented 5 months ago

Hi, the offline rendering mode (no OpenGL context) requires an egl or wgl context. We’ve only implemented for egl for now, thus no offline mode is currently available for windows.

Id like to suggest running with a GUI window instead (preferably with glfw) since fast_gauss is the fastest when directly rasterizing to the screen. This mode has been extensively tested on both windows and Linux with NVIDIA gpu.

I might try adding support for wgl in future releases. Stay tuned :]

Disa-Kizonda commented 4 months ago

classic