A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
MIT License
279
stars
5
forks
source link
Rendering is not faster than (diff-gaussian-rasterization). #6
Thanks for your great work~
I have tried to run the fast-gauss and calculate the total render function time as following sample code. Compared with the original (diff-gaussian-rasterization), the spent time in all is a bit longer than (diff-gaussian-rasterization) in my pre-trained 3DGS model.
Is that making sense?
I'm running on Ubuntu20.04 with 4090 nvidia, (EasyVolcap is missing)
for outer_idx in range(outer_loop_count):
for idx, view in enumerate(tqdm(views, desc="Rendering progress")):
start_time = time.time()
rendering = render(view, gaussians, pipeline, background)["render"]
end_time = time.time()
# gt = view.original_image[0:3, :, :]
# torchvision.utils.save_image(rendering, os.path.join(render_path, '{0:05d}'.format(idx) + ".png"))
# torchvision.utils.save_image(gt, os.path.join(gts_path, '{0:05d}'.format(idx) + ".png"))
global frame_count
frame_count += 1
fps = calculate_fps(end_time - start_time, frame_count)
if frame_count % 30 == 0:
print(f"Current FPS: {fps:.2f}")
print(f"Final after all frames: {elapsed_time:.2f} seconds | Total Frames: {frame_count}")
My question is, how can I achieve the 3~5x faster rendering speed?
Thanks for your great work~
Hi Den,
Thanks for your great work~ I have tried to run the fast-gauss and calculate the total render function time as following sample code. Compared with the original (diff-gaussian-rasterization), the spent time in all is a bit longer than (diff-gaussian-rasterization) in my pre-trained 3DGS model. Is that making sense? I'm running on Ubuntu20.04 with 4090 nvidia, (EasyVolcap is missing)
My question is, how can I achieve the 3~5x faster rendering speed? Thanks for your great work~