denismanolache / webgl-loader

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Handle morph animations #9

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
This format maybe could be extended to efficiently compress animations done as 
morphing between vertex positions (vertex / face numbers and order must be the 
same in every frame).

Base frame would be exactly like it already is, then new frames would need just 
deltas for each vertex position (assumption is deltas would be usually very 
small, each new frame is similar to previous one).

Not sure if vertex optimization phase wouldn't mess with vertex order / create 
different numbers of vertices in each frame?

Original issue reported on code.google.com by postfil...@gmail.com on 13 Aug 2011 at 2:18

GoogleCodeExporter commented 8 years ago
Yep. I did something like this to try to optimize the ro.me models, but my work 
was too late to get in to the final product.

Original comment by wonchun on 13 Aug 2011 at 7:54

GoogleCodeExporter commented 8 years ago

Original comment by wonchun on 13 Aug 2011 at 8:30