deniszholob / factorio-cheat-sheet

Cheat Sheet for Factorio
https://factoriocheatsheet.com/
GNU General Public License v3.0
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[TRIVIAL] Typo in the Oil refining section #316

Open DRY411S opened 3 years ago

DRY411S commented 3 years ago

* Moduled cracking ratio is based on this spreadsheet for Factorio v0.15 from Reddit; but modified to use v1.0 recipe data with 1.3 productivity and 5.55 craft speed for Refineries (10 beacons) and 5 craft speed for Chemical Plants (8 beacons).

The craft speed for chemical plants with 8 beacons is 4.55 not 5.

(By the way, the spreadsheet that you credit to reddit was actually originally produced by me and somebody on reddit nicked it. My version used to let people key in their own refinery counts and it would calculate the cracker ratios for them. I have my own factorio 1.0/1.1 version, I can protect it so that it allows people to do their own calculations, and provide you with a link if you wish. It includes tabs for solid fuel and rocket fuel, and coal liquefaction ratios.)

deniszholob commented 3 years ago

Thanks, yeah i'd love to link yours instead of the ripoff! I will then get to remove that bit completely

DRY411S commented 3 years ago

Draft version of the new cracking calculator is currently at https://docs.google.com/spreadsheets/d/13-_vpQP9g-a23Khxj4oOrfZd7CMhjVjOqp6zNWXl6XM/edit?usp=sharing

sergelo01 commented 1 year ago

Hi I have a question @DRY411S or @deniszholob. The speed ratio for moduled/beaconed Refineries/Chemical Plants show 5.55/4.55. But from what I can tell, these are being calculated using full module effects when beaconed. Don't beacons half the effect of the modules? I feel like the speed rates should instead be 3.05/2.55.

DRY411S commented 1 year ago

@sergelo01 These are 'beacon sandwich' calculations. So each refinery has effects from 10 beacons (5 speed 3 modules), and each chemical plant from 8 beacons (4 speed 3 modules).

On a refinery, each beacon adds 0.5 speed to the base speed of 1, giving a total of 1 + (10*0.5) = 6. The 3 prod 3 modules in the refinery reduce this 6 by 0.45, resulting in the final total of 5.55. You can see this for yourself by using the in-game tooltips.

image

sergelo01 commented 1 year ago

Thank you! I totally forgot that there are two modules per beacon, i feel stupid. Also, i didn't know the site displayed in-game, thanks for the tip!

On Tue, Mar 7, 2023, 2:40 AM DRY411S @.***> wrote:

These are 'beacon sandwich' calculations. So each refinery has effects from 10 beacons (5 speed 3 modules), and each chemical plant from 8 beacons (4 speed 3 modules).

On a refinery, each beacon adds 50% speed to the base speed of 1, giving a total of 6. The 3 prod 3 modules in the refinery reduce this 6 by 0.45, resulting in the final total of 5.55. You can see this for yourself by using the in-game tooltips.

[image: image] https://user-images.githubusercontent.com/19732374/223399014-35bffa25-d450-4f49-8afe-5dc2381f3a44.png

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wormeyman commented 2 weeks ago

I believe this can be closed?