A major performance issue of the GUI is that frames are sent over a socket and then get buffered. Then the GUI needs to process several frames that overwrite the same pixels until it gets to the newest frame.
Once #16 is resolved we will be able to share memory between the GUI and the application so that there are no outdated frames being processed.
A major performance issue of the GUI is that frames are sent over a socket and then get buffered. Then the GUI needs to process several frames that overwrite the same pixels until it gets to the newest frame.
Once #16 is resolved we will be able to share memory between the GUI and the application so that there are no outdated frames being processed.