The gui does trigger the pause command in the backend, although pausing before a breakpoint doesn't seem to stop the drones at that breakpoint. Instead they seem to always go until the end of the choreography.
Potentially a usability issue for Mike to be able to stop the piece and reload another one without having to restart the simulator
The gui does trigger the pause command in the backend, although pausing before a breakpoint doesn't seem to stop the drones at that breakpoint. Instead they seem to always go until the end of the choreography.