Closed bheisler closed 6 years ago
It's related to Rust unstable API change https://github.com/rust-lang/rust/pull/53619. Could you please try with latest nightly?
Seems to work now. I did have to explicitly set the LIBRARY_PATH variable to include my CUDA libraries, though. That should be handled automatically, at least for the standard installation directories (In my case, "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v9.1\lib\x64"). Should I raise an issue for that (and if so, on which repository)?
Did you need LIBRARY_PATH
to produce assembly, to build host binary or to run the binary?
If you need it to build the binary, then it probably has to be done at japaric/cuda.
If you need the variable to run the binary, then there is not much we can do. We can't affect a runtime environment during a build process.
Probably we can try -rpath
linker flag (which specifies where to search for libraries), but I never got it to work with Rust and apparently, it's linux-specific.
It's required to produce the binary. I'll raise an issue with that repository.
After updating to 0.4, I now have a new error: