deontologician / spaceship-build

Sci-fi spaceship engineering simulation
GNU Affero General Public License v3.0
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Very loose outline for a basic space flight #37

Open Dr4k3-M0nt4g opened 10 years ago

Dr4k3-M0nt4g commented 10 years ago

Items in bold are solid suggestions Items in italic are not immediately required (if at all)

  1. Load parts into store (selling?)
  2. Parts from store to inventory (buying)
  3. Build ship
  4. Connecting cabling/buses/etc.
  5. Maintenance/Mechanical Check (Oh good, your spaceship won't explode on departure.)
  6. Hire Crew (if necessary [they could be an item in the store for now???])
  7. Load pilot/Crew
  8. Preflight check
  9. Departure clearance
  10. Undocking
  11. ??MOVING/MANEUVERABILITY??
  12. Approach Clearance
  13. Docking
deontologician commented 10 years ago

I think build ship and connect cabling are part of the same thing. I also thing the crew is a crucial long term part, but in the short term I don't think they're as high a priority as building

Dr4k3-M0nt4g commented 10 years ago

I can agree with that. I think there should still be a "Load Pilot" option just for testing. It will help mark where the crew will eventually be loaded in the process.

deontologician commented 10 years ago

Yeah, that's a good compromise, easy enough to implement